Blue Holea black hole, traced in light

At the heart of nearly every large galaxy

is a place where space falls inward faster than light can climb out.

Blue Hole

A black hole simulator. Every pixel is a ray of light, traced backward through curved, spinning spacetime. The shadow, the photon ring, the bending and the colours are all computed, not painted.

Bending light

How Blue Hole works

For every pixel, your graphics card follows one ray of light backward from the camera through the spacetime of a rotating black hole, the Kerr solution of Einstein's equations. It uses Carter's constants of motion and takes a few hundred Runge–Kutta steps per ray. A ray ends when it hits the disk, falls through the horizon, or escapes to the sky. At full resolution that is hundreds of millions of steps per frame.

What is computed

What is simplified

Keys

← → journey stops · H hide interface · F full screen · P drop a probe · Space pause time (Explore)

Sources

Part of Beyond Violet, interactive essays on light. Every colour that stands for real light is computed from a spectrum.